

This is your main attack and is also an AoE attack that hits everyone around Zeratul. By the end of the match you’ll be taking people out within seconds.Ĭleave (Q): Deal Damage to nearby enemies. Maybe a second Cleave if they aren’t dead yet.

The whole strategy behind this build is to pick a target, generally one on their own, and get behind them while cloaked, hit them with Cleave, Singularity Spike to slow them and then increased basic attack damage to finish them.

This build focuses on two things: Cleave and basic attacks. Level 16 – Rending Cleave – Cleave deals an additional 50% damage over 5 seconds. Level 13 – Giant Killer – increase basic attack damage against heroes OR Assassin’s Blade – Gain 25% attack damage for 5 seconds when breaking Cloak. Level 7 – Void Slash – Cleave deals 30% increased damage if used while cloaked Basic attacks reduce this cooldown by 1 second. Level 4 – Focused Attack – Every 10 seconds, your next basic attack against a hero deals 75% additional damage. Level 1 – Seasoned Marksman – Minion and hero deaths increase Zeratul’s basic attack damage OR Greater Cleave – Increase the radius of Cleave by 33% This is the talent build that I recommend and use almost every match: This of course relies on you building his talents in way that boost the damage of Cleave (Q) and his basic attacks. Zeratul struggles in the beginning of matches but becomes a ghost-like juggernaut that takes people out in seconds by the end. It’s almost like a playing in Rogue in World of Warcraft. His stealth lets you sneak in and out of combat so you can pick and choose your targets without them noticing you.

While these are parameters are definable here, it is best to do so in the card pages where this data page is used instead to prevent information loss from automatic import, since automatic import does not support these parameters.Hit it and quit it, that’s what Zeratul does. Other parameters are used directly from official data. This only extracts tags in CardsTags, MercenaryArtVariation, MercenarySpecialization, AbilityTier, EquipmentTier, EquipmentModifier tables. Please close any tags before a and reopen them after if necessary. The new description format for the tables, which hides all lines but the first until the mouse hovers over, can't properly cope with that. If desc or flavor show raw html tags like, there is probably a tag inside a or tag (or any other HTML tag, for that matter.
